%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2104986603781821713
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 2
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Additive_Select
  m_Shader: {fileID: 4800000, guid: 411bf270915753d498dd0b4fbe1d52ea, type: 3}
  m_ValidKeywords:
  - _FOCUS_SELECT
  - _GETCONTROLLERSMASK_LEFT
  m_InvalidKeywords:
  - FOCUS_SELECT
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: 3000
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BaseMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _texcoord:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - FOCUS: 2
    - _AlphaClip: 0
    - _AlphaCutoff: 0.5
    - _Blend: 0
    - _BlendOp: 0
    - _BlendOpAlpha: 0
    - _BumpScale: 1
    - _Cull: 2
    - _Culling: 2
    - _Cutoff: 0.5
    - _DstBlend: 1
    - _DstBlendAlpha: 0
    - _EnvironmentReflections: 1
    - _FOCUS: 2
    - _GetControllersMask: 0
    - _GlossMapScale: 0
    - _Glossiness: 0
    - _GlossyReflections: 0
    - _Metallic: 0
    - _OcclusionStrength: 1
    - _Opacity: 1
    - _QueueOffset: 0
    - _ReceiveShadows: 1
    - _Smoothness: 0.5
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _SrcBlendAlpha: 7
    - _Surface: 0
    - _Wireframe: 0
    - _WorkflowMode: 1
    - _ZTest: 4
    - _ZWrite: 0
    m_Colors:
    - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
    - _Color: {r: 0.7176471, g: 0.7176471, b: 0.7176471, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  m_BuildTextureStacks: []
